![]() ![]() ![]() ![]() Yet when you look a little deeper, even in the nostalgia-laden Green Hill Zone that begins the game, subtle differences start to appear. Spin-dashing works just like it should, with a quick tap of the down button or a standing charge, and there are no homing attacks or arbitrary new mechanics that mess with the game's flow (Sonic has a new kind of dash in place of Sonic CD's peel out or Sonic 3's guard, but it feels at home here). Unlike with Sonic 4 or any of the other attempts to take the franchise back to its roots, racing around as Sonic, Tails or Knuckles feels fantastic, with momentum that builds as you run and a feeling of inertia when you hit a loop or jump. New zones include the TV-themed Studiopolis.Īt first blush Sonic Mania feels like a direct continuation of 1994's Sonic 3 & Knuckles, with much the same style, one-button gameplay and playable cast.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |